Just got extra monitor/mouse/keyboard and it's been so much easier to work!
Got a few new scenes in the game, with a pretty great working build.
Because I chose the genre that I did, I had to go back and change some items... Like instead of using a rope to go down a hole, it has to be a dead snake. Instead of just using a bucket of water to put out a fire, it's a hollowed out owl carcass full of urine...
Haven't posted in a while, mainly due to busyness. Went to a local comic con yesterday exhibiting ROSWELL, Pengwings, and an early build of Seek Not a Lighthouse. Went well.
Okay, back to the development stuff!
Hopefully the game will be out by the end of the summer for you all to play!
After getting an extra monitor for my desk setup, development has been much faster.
I've been trying to pack in as many references to other games of the same genre for my own fun...
("For a good time - 2460") -- Maniac Mansion, 1988
With the extra monitor, I can easily transfer scenes between Photoshop and the game engine, making things so much easier.
More screenshots of the game will be posted shortly, so keep your eyes out!
Production of our 3rd game has just began mere weeks ago, with the first build looking great!
Seek Not a Lighthouse is a point and click adventure game with a retro style (as we do here at MidnightCoffee, Inc.).
Taking inspiration from classic LucasArts games, such as Monkey Island and Maniac Mansion, Lighthouse has ridiculous puzzles with a fascinating narrative.
You play as a traveler, lost in his way, who comes across an island on the verge of sinking. He soon finds out that the islanders are not so keen on his arrival...
.Just practiced first two minutes up on stage. Seems pretty good so far. Backstage is pretty cool too. Using similar tech to Frisch's Cougar Nation Livestreaming, so I'm pretty familiar with all of it.
The session starts at 10 here in San-Antonio, and 11 EST (New York).
MidnightCoffee is proud to announce that we will be giving an Ignite session Tomorrow (Monday) morning!