This week I mainly focused on combat, creating a fully working grappling hook system for going from ship to ship, and making the teleporting enemy AI, along with the basics of what will become the naval combat system. My biggest challenge this week was working on the inventory system, but it seems like, because of the way the game is structured that I was overthinking it.
The game is level based (though not explicitly called so), with each location being a level. Going from level to level follows a story that makes up Oh Captain VR's campaign. In addition to this, there will be a free play mode where the player can explore the islands and fight baddies, loot shops, hijack other ships, and more! Thanks for reading, Judah