So, I originally wanted to implement a feature from Oh Captain VR into this game: the grappling hook.
I thought it would add another stealth element to the game, but I ran into two problems:
1) It made playtesters only want to use the grappling hook to get around, not the locomotion system I talked about yesterday, and made the game too easy and not very fun to use.
2) While it did work, having the physics object being usable in the player's hand made jumping wonky and inconsistent, which we cant have, obviously.
I'm considering just removing the grappling hook altogether because of these issues, and instead making the focus on stealth combat.
Thanks for reading,