Yes, yes, I know it's been a while, but it's not for nothing! I've been focusing on polishing what I have of the game as much as possible, to get ready for a free demo release. Aside from adding SFX, particle effects, and refining controls, I've been working on making the building system the best it can be. This means making sure it's intuitive to use, looks good, and just works the way it should.
You can check it all out in the video below! (Watch on YouTube for full screen)
I'm working on valid/invalid states for the system to ensure that players don't build on top of existing blocks. The cursor will be transparent green when you can build, and transparent red when you can't. Simple enough.
Additionally, I have to make sure every placed block carves out a small section of the AI Navmesh so the enemies know to either go around or try to break through the fort created. Say what you want about Fortnite, the building system it has is pretty great, and that's what I'm trying to replicate, but in VR.
At the moment there's only one type of "block" you can use, a single wall panel, but it can be rotated any way you like, making it usable as walls, floors, roofs, or even simple barricades to ward away enemy skeletons!
Thanks for reading!