I should preface this by saying once more that the demo I'm working on now will be released for free via the upcoming Steam Page.
Since the last post, I mainly just added some sound and particle effects. Not too much technically, but wow do some added particle effects make the difference. Killing enemies feels so much more satisfying, and swinging the sword around and chopping down trees is so cool!
The one "feature" I've added (or currently working on, rather) is treasure. To put it simply, when enemies die, they drop treasure, which you can then grab and add to your overall treasure amount. For the demo, the focus will be more on arcade-y gameplay (rather than a full open world like in the finished game), with all the same mechanics, where you try to last the longest, and collect the most treasure for high-scores.
In terms of timing, because I'm very busy with college applications, development will slow down a bit for the next month or so, but after then, I plan on having so much more content! (*Ahem* Local Multiplayer *ahem*)
There's currently a bug that prevents the spawned treasure from being destroyed in the scene which is causing a bunch of trouble. It's trying to destroy the original asset, rather than the instance in the scene. In any case, this will be worked out eventually.
Thanks for reading!