You can now teleport wherever you want, as opposed to only fixed points. After much playtesting, I see now how annoying it is to not be able to walk that extra inch to get somewhere that looks cool. So now there's that.
Also, instead of multiple mini islands that I used for testing, everything is now in one giant island. This means that you can easily go from place to place, but also poses challenges for the player: surviving in the jungle, for example...
There also now is swimming! Yes, you can actually swim in VR! Trust me, its cool. It's essentially climbing horizontally. You grab anywhere in the water and pull yourself forward. It works well, feels great, and is a ton of fun.
I'm considering adding in a building mechanic so you can upgrade your fortress/ship, etc.
To make the larger island perform better in VR, I used Unity's built-in occlusion culling. This actually works really well, speeds the game up, and is not noticeable when in VR.
But, because of the size of the island, I have to merge some meshes together to get around having ten thousand (literally, 10,686) grass meshes. For that many it takes a while...
Along with that, there are three new screenshots on the webpage! Check it out!
Thanks for reading!