This post is accompanied by a YouTube video below. So yes, I did get the demo published by the May 15th deadline, and was allowed to push updates to it after that. When I did upload the original demo, there was one thing missing that I wanted to showcase that is featured heavily in the full game: Telekinesis! Previously the "force" mechanic was so you can grab objects from afar--more of a quality-of-life feature than anything. But, in a game where you play the part of a magician, being able to use magic should be a bigger deal, right?! So that's exactly what I added, a new section at the beginning of the demo level that teaches you how to use one of the abilities featured in the full game. In the past, when I was messing with the force-like powers in Graymount it felt more robotic than magical, which wasn't what we wanted. So, to put it super simply (watch the video for more dev-details!), I attached a physics joint to your "magic cursor," making levitated objects feel more bouncy, magical, and fully driven by physics--something that we all love in VR. I'm super excited for everyone to play the demo, starting June 9th for the Steam Summer Games Festival and hear all your awesome feedback! Wishlist now to be notified when the full game comes out! https://store.steampowered.com/app/955090/Welcome_to_Graymount/ Thanks for reading! - Judah Mantell
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About MeAside from being a game developer and CEO of MidnightCoffee, Inc, Judah teaches game design to middle and high school students. He is also a professional magician and retro game enthusiast. Categories
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