This past Thursday I had the pleasure of attending Playcrafting NYC's Demo & Play event at Verizon's Alley FiDi.
It was my first Playcrafting event, and I hope to attend more in the future!
I got to show Oh Captain VR to a room of about 50 people, along with 9 other amazing developers showing off super cool games. (Shout out to Game Revenant's Where Shadows Slumber, an awesome puzzle game now on the App Store.)
I showed the trailer, explained what I've been working on, and answered a few questions. The response was super positive, and I got some great feedback about both VR game design, and adventure/survival game design in general.
After the presentations everyone split up into little stations for people to play the games. Because I needed some space for the VR game, I was lucky to get a whole office to myself!
Most of the people there have never tried VR, so I had to explain what to do a little more than with a regular game. Because of this, I realized (and this really applies to any game) that, while the developer might know exactly what to do in a game, that doesn't necessarily mean the people playing the game will. After the event, I ended up rearranging the demo environment so the player starts out in the Tavern, where they can pick up weapons, teleport around, and get a general sense of what to do before venturing out into the island.
Since then, along with those environment changes, I've made some more modifications to make the game easier to play. While the full game still has quite a ways to go in development, I hope to release the demo for free soon...
More info about the demo to come!
Thanks for reading,