So, after the unfortunate debacle that was the demise of Oh Captain VR, I started working on my next project. Though I won't reveal what it is exactly just yet, it is something that I've wanted to do since I first started working with VR and I am super excited about it.
I do have a level mockup that I will show sometime, but I've been focusing on finalizing the core gameplay mechanics of the game in a "greyboxed" level.
It has a heavy focus on parkour in VR, with running and jumping across rooftops, along with shootouts, stealth elements...flash bangs, telekinesis, steampunk robots, and more... As someone with a surprisingly weak stomach for VR motion sickness, the way locomotion is handled is important to get right. I'll be explaining exactly how it works in the next post.
It's gonna be super cool, I promise...
PS: Yes, I know there's the annoying "Weebly" branding on the site. As of a few days ago, they changed something that breaks the custom code I added to remove it. I'm working on a fix currently.
Thanks for reading!