Wow, it's been a while since I posted...
I've been extremely busy, both on this game specifically, and game design as a whole--I teach programming and video game design to grades 3-12 every day, and then get to work on my game when I get home in the evening, so needless to say, progress has been a bit slower than I would like. At the moment, I have most of the mechanics in place (Listed below with explanations, just for the fun of it!), so most of my time now has been working on putting the narrative together. So far so good, but I need voice actors for some key parts, which isn't too easy to secure. As I've mentioned in previous posts, while I'm not trying to recreate Blade and Sorcery or Boneworks' gameplay, I do want my combat to have satisfying physics elements. So, my player character is not physics based but can interact with other physics objects such as doors, pushing heavy objects, pushing enemies around, etc. The main mechanics I've been working on perfecting are:
So yeah, that's what I've been working on lately. I hope to have some sort of video coming soon showcasing everything that will be coming with the new game, as well as an official announcement. Thanks for reading! - Judah
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About MeAside from being a game developer and CEO of MidnightCoffee, Inc, Judah teaches game design to middle and high school students. He is also a professional magician and retro game enthusiast. Categories
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