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Judah Mantell's Digital Portfolio 
(Click to Enlarge)

For full, extensive resume, click here!
  • Digital Work
  • Fine Art Work
  • ​Character Sketches
  • Realtime Virtual Production
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Holocaust Education VR Experience

This VR application was a prototype for a Parsons School of Design assignment where I had to propose a memorial for something.  I designed this VR experience to take the user through the story of David Wisnia, a survivor from the Auschwitz Nazi death camp.  You can read more about the project here:  ​https://portfolio.newschool.edu/judahmantell/2020/10/15/bridge-4-memorial-proposal/

3D Rendering .Gif

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This piece was done as part of the "Parsons Challenge" for The New School.
The scene was created and animated in Unity, exported as a mp4, then downscaled and converted to a GIF (Pronounced "JIF").
I then used Photoshop to place the animation into the Polaroid frame.

Oh Captain VR 3D Environment Art:

2D Character Art:

Logos and Graphic Design:

Trailers and Videos:
(Click YouTube icon on bottom to view full size)

Seek Not a Lighthouse Art:

2D Environment Art:

Level and Puzzle Design:

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Using Realtime Virtual Production to Create a 30 Second Short Film:
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This video was created for the "Windscribe WTF Film Fest" where my prompt was the phrase "Available Pig Destroyer."

Seeing as I couldn't film what I had in mind in real life, I decided to use game engine tech (the same as what was used in the new Lion King, for example) to create the short.  
I used Unity's Scriptable Render Pipeline to get semi-realistic graphics, lighting, and post processing effects, as well as their built in "Cinemachine" timeline to sequence and animate the characters and camera movements.  Then I rendered it out using the "Recorder" tool.  

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  • Home
  • Projects
    • Welcome to Graymount
    • Oh, Captain! VR
    • Seek Not a Lighthouse
    • Pengwings
    • ROSWELL
  • Blog
  • About
  • Portfolio